Redesigning my OpenGL engine for Ancient Earth

In case you were wondering about any updates to Ancient Earth, I’m working on them. ┬áRight now, I’m spending a good deal of time trying to modernize my OpenGL engine to take advantage of Apple’s updates in iOS 5 (yes, that means, I’m dropping support for iOS4). ┬áIt turns out that Ancient Earth really pushes the limits for iOS, and for us to be able to add more data and map types, we need not only a more efficient rendering system, but a more flexible rendering system.