Redesigning my OpenGL engine for Ancient Earth

 

In case you were wondering about any updates to Ancient Earth, I’m working on them.  Right now, I’m spending a good deal of time trying to modernize my OpenGL engine to take advantage of Apple’s updates in iOS 5 (yes, that means, I’m dropping support for iOS4).  It turns out that Ancient Earth really pushes the limits for iOS, and for us to be able to add more data and map types, we need not only a more efficient rendering system, but a more flexible rendering system.

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